Command
Crew & possession
Select your crew from an overhead view and issue move and work orders. Press V and drop into any one of them in first person to run the job yourself.
Multiplayer crime sandbox, in development
Zoom out and run your whole crew like an RTS, or drop into first person and pull off the job yourself. Every racket, every heist, every double-cross plays out in a city full of other players making their own moves, whether you're watching or not.
Live from the block
A crew three streets over just watched their printer overheat because nobody paid the upkeep. A drone is ninety seconds out with a package that never should have been ordered. Someone you've never met just decided you're worth robbing.
The pitch
MyBlock is a multiplayer crime sandbox built in s&box, on one idea: a crime empire needs a boss and a body on the ground, and you should be able to play as either one without ever opening a menu. Pull back to an overhead view and run your whole operation like the RTS commander you are. Press one key and you're standing in the shoes of whoever you just gave an order to, first person, finishing the job yourself.
It's multiplayer in every direction. Team up with other players, cross them, or ignore them entirely and build quietly in a corner of the map while cops and NPC gangs are the only ones paying attention. Fight when you want PvP. Hide when you want PvE. Either way, every crew on the server is run by a real person making real decisions about you, and the city never resets while you're logged off.
The systems
Command
Select your crew from an overhead view and issue move and work orders. Press V and drop into any one of them in first person to run the job yourself.
Rivalry
Every rival crew, every ally, every player who decides you're worth robbing is a real person making their own call. Fight them, trade with them, or stay out of their way.
Operations
Weed farms, money printers, crypto rigs, gun manufacturing, chop shops. Rackets are the lifeblood of the whole city, every dollar anyone earns started at one, and every one of them carries its own upkeep, its own risk, and its own payout.
Dark web
Order off the dark web and have it dropped in by drone, assuming your router's static holds and nobody up top is watching the sky.
Territory
Buy a door, code it, or blow it open. Build an alliance with another player, or don't. The heat you generate is yours to carry, and it never forgets.
Persistence
Nothing resets when you log off. The door you secured, the reputation you built, and the enemies you made are all still there tomorrow.
Live from the server
| Rank | Player | Money | Reputation | Crew |
|---|
| Rank | Player | Kills | Reputation | Crew |
|---|
| Player | Status | Kills | Crew | Reputation |
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Classified
A live top-down read on the city: whose turf is whose right now, where heat's climbing, and where the last job went down. Unlocking once the data feed's proven itself under real server load.
Classified
Browse crews recruiting on your server, check their turf and their rep, and put in for a spot. Unlocking once wave one has enough crews on the books to make it worth browsing.
Classified
Live population, queue times, and uptime for every region. Unlocking once there's more than one server to report on.
Access
Wave one is small on purpose. Enough players to actually stress the economy, few enough that we can watch it happen in real time. Drop your email and we'll send an invite the moment a spot opens.
No spam. One email when your invite's ready, nothing else.
Don't want to wait on email? Come find us on Discord instead. That's where wave one gets announced first.