Built in s&box. Powered by obsession.

A real city, run by the people playing it.

This started as a list of ideas we couldn't stop adding to, kept on a laptop for years because there was nowhere to actually build them yet. There is now. MyBlock is every one of those ideas, finally out of the notes app.

What we've actually shipped.

No marketing calendar, just what landed and when. This list updates as the studio does.

2026-08-03
Infra

MerzOS 4.0

The in-game admin console hit a real milestone. Players can now report each other with a description and an optional screenshot, staff get an instant ping, and a genuine two-way chat runs between whoever filed it and whoever's handling it. We added a persistent staff chat so the team can actually coordinate on reports, gave the whole console a visual overhaul, and ran a real security pass that caught and fixed two permission-escalation gaps before either one could ever be exploited. On the drawing board: a Computer & 3D Printer Crime System, computers, PC building, a gun printer, casino, offshore banking, fully designed and waiting on the green light to build. Many more good iterations like this to come.

2026-08-03
Infra

Live server stats, for real this time

The admin dashboard now reads directly from the live-test server. Real player counts, real stats, no placeholder numbers. The same feed powers the leaderboard below.

2026-08-03
Feature

Referral program went live

Invite a friend and you both get paid once they've actually stuck around, not the second they redeem a code. No farm-and-quit bonus. Tracked in-game and on this site, end to end.

2026-08-02
Infra

Admin tooling overhaul

A full moderation console, in-game and on the web, so the people running the city can actually run it.

2026-08-02
Beta

Beta signups opened

The city's playable and small enough that showing up early still means something. Signups are live at /soon.

What's actually built, and what's next.

MyBlock isn't one system, it's a stack of them, each built to stand on its own. No fixed dates on what's coming, just the honest order it's happening in. Click a phase.

Scamazon

A black-market marketplace and a money-printer minigame that can actually go wrong. It overheats, it jams, and the paper-alignment step punishes anyone rushing it.

● Live in playtest

Referral program

Invite tracking with a real verification window before anyone gets paid, plus a public leaderboard reading off the same live data.

● Live in playtest

City economy

Player-run operations spread across the map. Every dollar earned has somewhere it came from and somewhere it can go, not a faucet with no drain.

● Live in playtest

MERZOS console

The tool moderators actually use to run the city. Roles, action logs, live server stats, built the same week the systems it watches went live.

● Live

Property & doors

Locks, granted access, a doorbell, a mailbox. Small stuff, but it's what makes a place in the city feel like yours instead of a spawn point.

Real moderation log

Every admin action in the city reports out live to the dashboard, not just the ones we remember to check.

Moderation from the web

Kick, ban, message, and role actions that actually reach the game from the dashboard, not just demo buttons.

Economy analytics

Where the city's money actually comes from and where it actually goes, tracked over time instead of guessed at.

More rackets

Expanding the player-run operations already live in the city economy.

Live map

A real-time map of the city on this site, not just in-game. Territory, activity, who's holding what.

Whatever the server chat asks for loudest

Good ideas from the people actually playing outrank ours. We're in there reading it.

Deeper crew & alliance play

More reasons to run the city with people instead of around them.

More ways to earn a living in the city

New player-run business types beyond what's already live.

A city that keeps growing

Not every block is built out yet. They get filled in over time, seamlessly, no wipe and no reset, just more city to work with.

One place for all of it.

This isn't a job posting with a keyword checklist. If you've spent nights building things nobody asked for because you couldn't not, if you've watched this space the same way we have, and you'd rather work on a real city than a roadmap slide, tell us what you've made. We'd rather see three weird personal projects than a resume.

Beta's close. Come see it.

The systems are live, the city's built, and it's still small enough that showing up early actually means something.